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        <dc:date>2010-07-22T15:26:31+00:00</dc:date>
        <title>about_mods</title>
        <link>http://siebn.de/wiki/doku.php/about_mods?rev=1279812391</link>
        <description>317

casino deutschland are modifications for the original games.

Mods can turn the game in a completely different experience, they can change the objective, elements, interactions and even the design of the game. freelance writer jobs

Using mods is a interesting way to expand the game experience and make it become even interesting.</description>
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        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_artofmodding</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_artofmodding?rev=1218205191</link>
        <description>Help Main Menu

Here is some basic stuff you should put in a new mod.



You should always use this at the start of your mod:
GROUP CLEARALL
ELEMENTSCLEAR
 This clear all groups &amp; all elements.

Then if you want to have the default element appear, just add this after:</description>
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        <dc:date>2008-10-05T16:06:00+00:00</dc:date>
        <title>bs2_codinghelp_bs1_modding</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_bs1_modding?rev=1223222760</link>
        <description>Help Main Menu

 

Creating a group.
 Syntax:

Group GroupName MenuOrder PictureType PictureText
	*  GroupName is the name you want to refer to in your code.

	*  MenuOrder is the order it will appear in the sandbox. meaning your elements must have the same MenuOrder</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_bs2_explosions</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_bs2_explosions?rev=1218205191</link>
        <description>Help Main Menu



Original TNTexplosion: 


TRIGGER TNTexplosion {
	DRAW 0 FILLEDCIRCLE X1 Y1 (0 RAND 20) 0
	FOR explosion1raycount FROM 1 TO 2 DO TNTexplosionRay (X1 * 100) (Y1 * 100) ((0 - 100) RAND 100) ((0 - 100) RAND 100) (25 RAND 50)
}

TRIGGER TNTexplosionRay {
	DRAW elementfire FILLEDCIRCLE ($0 / 100) ($1 / 100) 2 0
	IF ($4 &gt; 0) &lt;TIMER 1 FRAMES TNTexplosionRay ($0 - $3) ($1 - $2) ($2 - 1) $3 ($4 - 1)&gt;
}</description>
    </item>
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        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_bs2_presets</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_bs2_presets?rev=1218205191</link>
        <description>Help Main Menu



 Within BS2, there is a file called functions.bs2.  This contains many helpful functions that Sieben has prepared.  All can be called with
EXEC functionname
 replacing functionname with the name of the function.

listgroups

The listgroups function refreshes the groups side of the menu.  There are no parameters, and pasting EXEC listgroups in the bottom of your mod is recommended to stop confusion.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_bs2alpha4</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_bs2alpha4?rev=1218205191</link>
        <description>Ok i've dig into the latest release and here is the function i know how to use:



	*  added FOR
	*  added GETFILE
	*  added INTERACTIONTRIGGERAT
	*  added INTERACTIONAT
	*  added INTERACTIONREMOVE
	*  fixed LIST INTERACTIONS
	*  added TIMER REMOVE X
	*  added TIMER REMOVEALL X
	*  added FILLEDELLIPSE
	*  added ELLIPSE
	*  added REPLACEFILLEDELLIPSE
	*  added RANDOMFILLEDELLIPSE
	*  rewrote explosions
	*  enhanced RESTART
	*  fixed several small bugs
	*  fixed memory leak
	*  speed improvements
…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_draw</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_draw?rev=1218205191</link>
        <description>Help Main Menu



The draw function is used in conjunction with many other sub-functions like RECT, CIRCLE, FILLEDRECT, LINE, and more. There are many of them.  It also uses some parameters, but they changes depending on the sub-functions. Let's see how to call the DRAW command:</description>
    </item>
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        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_examples</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_examples?rev=1218205191</link>
        <description>Help Main Menu



This is a list of premade mods that you can insert into your mod.

*JoeMaximum's Aim and Fire Template - Includes inferno's compact version

Various Examples by inferno.

A Simple Wave

Waves in Burning Sand 1 and 2 are simple.  A basic one uses this template:</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/bs2_codinghelp_interactiontrigger?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_interactiontrigger</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_interactiontrigger?rev=1218205191</link>
        <description>Help Main Menu



 Interactions Trigger are Interactions that provoke a Trigger.
 Any trigger maybe called by an InteractionTrigger.
 Syntax:
InteractionTrigger ElementName1 ElementName2 TriggerName Rate [Exception]
 This work basically the same as a normal interaction, except that the reacting element are not transformed into another, instead they execute a trigger at the given rate. This trigger can be any BS2 command or function.</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/bs2_codinghelp_load_save?rev=1223069542">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-03T21:32:22+00:00</dc:date>
        <title>bs2_codinghelp_load_save</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_load_save?rev=1223069542</link>
        <description>Help Main Menu



This is about sandbox loading and saving.

SAVE SAND filename

 This will save the Sandbox to the filename you provide. This will be in BS2 folder. The name must not contain spaces.

LOAD SAND filename

 This will load the Sandbox from the filename you provide. Same as above.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-07-04T14:22:48+00:00</dc:date>
        <title>bs2_codinghelp_menu</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_menu?rev=1278253368</link>
        <description>Help Main Menu

 

The menu command can be use in many ways. It can be usefull to display counter or selection.
 Please take a look at my Clock Mod for a good example of the use of the menu command.

Syntax:
MENU MenuType SubCommand TipType TipText PictureType PictureText Trigger
	*  MenuType custom papers
		*  LEFT, RIGHT, TOP, BOTTOM correspond to each side menu.
		*  SUB is used to make a sub-menu.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_message</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_message?rev=1218205191</link>
        <description>Help Main Menu

Lots of people ask how the MESSAGE function work. I'll try to demonstrate in wich way it could be usefull.



Just think of the MESSAGE command as a variable that you add stuff to it. 

These commands let you add stuff to the current message: MESSAGE ADDTEXT: will add a text to the current message.</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/bs2_codinghelp_triggers?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2_codinghelp_triggers</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_triggers?rev=1218205191</link>
        <description>Help Main Menu



There are two types of triggers. First one could be called a function, the second are interactions trigger, this mean that when an interaction happen, instead of transforming into other element like in BS1, you “trigger” a function.  So instead of executing a normal interaction, it will execute your “trigger” or function.</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/bs2_codinghelp_var?rev=1277359040">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-24T05:57:20+00:00</dc:date>
        <title>bs2_codinghelp_var</title>
        <link>http://siebn.de/wiki/doku.php/bs2_codinghelp_var?rev=1277359040</link>
        <description>Help Main Menu



Syntax:
SET VarName Value
 VarName can be anything, but it is CASE SENSITIVE. Value can be any number or operation.

To use a variable you simply call is name (case sensitive) anywhere in your code. If you misspelled your variable name, this will either return 0 because you use an unexistant variable and BS2 create a new one with default value (0) or you will get the content of the variable you misspelled to. So always check you variable name for case sensitive error.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2009-10-03T17:56:24+00:00</dc:date>
        <title>bs2_guide</title>
        <link>http://siebn.de/wiki/doku.php/bs2_guide?rev=1254592584</link>
        <description>Main page



Burning Sand 2 Alpha 4 has been release, go here for a list of new funtion, and some help.

 Hello eveyone, this is Joe Maximum.  I started this page to help everyone better understand some of the new scripting function in BS2. I'll try my best to simplify everything so that everyone one can understand what every function does, how to use them, and some easy-to-understand examples.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-07-16T12:27:18+00:00</dc:date>
        <title>bs2addonlist</title>
        <link>http://siebn.de/wiki/doku.php/bs2addonlist?rev=1279283238</link>
        <description>Name  Description  Creator  Category  URL  BasisMod  Featured  DisplayRotation  Display Rotation  Sieben  Display  &lt;http://siebn.de/wiki/doku.php?id=mods_rotation&gt;  *    Snig  Snig Addon  Sieben  KI  &lt;http://siebn.de/wiki/doku.php?id=mods_snig&gt;  Default    Teleporter  Teleporter  JoeMaximum  Teleportation  &lt;http://siebn.de/wiki/doku.php?id=mods_teleporter&gt;  *    Clock  Clock  JoeMaximum  Clock  &lt;http://siebn.de/wiki/doku.php/mod_clock&gt;  *  X  Combo Box Selection  Choose element using combo boxes…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/bs2modlist?rev=1277735782">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-28T14:36:22+00:00</dc:date>
        <title>bs2modlist</title>
        <link>http://siebn.de/wiki/doku.php/bs2modlist?rev=1277735782</link>
        <description>Name  Description  Creator  Category  URL  Version  Featured  Gamma Mod  Gamma Mod  Sephiroth  Classics &lt;http://www.fallingsandgame.com/wiki/index.php/Gamma_Mod.bs2&gt;  BS2  X  Plastik's Elec Mod  Plastik's Elec Mod  Plastik  Classics  &lt;http://www.fallingsandgame.com/wiki/index.php/Plastikselectricitymod&gt;  BS2  X Ultra Mod  Ultra Mod  Vulcania  Classics  &lt;http://idarkei.free.fr/mega_mod.bs2&gt;  BS2  X  PuzzleSand 0.4  PuzzleSand 0.4  JoeMaximum  Puzzles  &lt;http://www.freewebs.com/joemaximumbs2/MODS/P…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>bs2savegamelist</title>
        <link>http://siebn.de/wiki/doku.php/bs2savegamelist?rev=1218205191</link>
        <description>Name  Description  Creator  Category  URL  Mod  Featured  Destiller  Destill Saltwater  Sieben  Normal  &lt;http://siebn.de/BS2/destiller.bs2&gt;  Default  X  Hourglass  Hourglass Overlayer  Sieben  Layers  &lt;http://siebn.de/BS2/hourglass.bs2&gt;  Default  X  Ultimate City (Type 1)  2-D High Detailed City w/ Earth &amp; Wood  Altermax  Normal  &lt;http://ihostupost.com/files/539/Earth%20City%202%20Origional.png&gt;  Default  X</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/bugs?rev=1282513389">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-22T21:43:09+00:00</dc:date>
        <title>bugs</title>
        <link>http://siebn.de/wiki/doku.php/bugs?rev=1282513389</link>
        <description>Before you post a bug make sure you have the newest version of BS2 and the bug isn't already listed here.
 Then create a “Level 2 Headline” (H2 icon) and give the bug a name. Then give a description of the bug and explain exactly how to reproduce the bug. A short description of you computer would be very nice, at least you operating system and you CPU.
 The colored text is added by me (Sieben, the developer of BS). Red means this will be fixed in the next release. Yellow means it will be fix…</description>
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    <item rdf:about="http://siebn.de/wiki/doku.php/drawing?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>drawing</title>
        <link>http://siebn.de/wiki/doku.php/drawing?rev=1218205191</link>
        <description>Creating a clock
1. REMOVETRIGGER writetime 
2. ON writetime WRITE ELEMENT:Fire 50 100 50 NUMBER HOUR 
3. ON writetime WRITE ELEMENT:Fire 150 100 50 NUMBER MINUTE 
4. ON writetime WRITE ELEMENT:Fire 250 100 50 NUMBER SECOND 
5. ON writetime TIMER 1 FRAMES writetime 
6. EXEC writetime
	*  Removes all actions from writetime. So you don't get problems if you run the script more than once.
	*  Writes the current hour at 50 100 with a size of 50.
	*  Writes the current minute at 150 100 with a size o…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>expressions</title>
        <link>http://siebn.de/wiki/doku.php/expressions?rev=1218205191</link>
        <description>Available Operators

	*  + Addition
	*  - Subtraction
	*  * Multiplication
	*  / Division
	*  % Modulus (remainder)
	*  &amp; 	Bitwise AND
	*  | Bitwise OR (inclusive or)
	*  &amp;&amp; Logical AND
	*  || Logical OR
	*  != Relational “not equal to”
	*  == Relational “equal to”
	*  &lt; Relational “less than”
	*  &lt;= Relational “less than or equal to”
	*  &gt; Relational “greater than”
	*  &gt;= Relational “greater than or equal to”
	*  RAND A random number.
	*  PIXEL The Element ID of an Pixel…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-06-25T19:09:00+00:00</dc:date>
        <title>functions</title>
        <link>http://siebn.de/wiki/doku.php/functions?rev=1277492940</link>
        <description>Function section, “where” can be LEFT, RIGHT, TOP, BOTTOM, SUB

TipType can be TEXT, ELEMENT, GROUP

TipText depends on TipType.
 If TipType is TEXT then TipText can be any Text.
 If TipType is ELEMENT of GROUP then TipText can be the ID of an Element or a Group.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-01-05T02:04:06+00:00</dc:date>
        <title>interactions</title>
        <link>http://siebn.de/wiki/doku.php/interactions?rev=1262657046</link>
        <description>317

Introduction

 The funniest thing in Burning Sand 2, of course, is to see how elements interact. Each element has different characteristics that makes it unique, so you can try different combinations and reactions.  For example: If you throw water on top of a plant, it grows. Then, if you put fire on the plant, it's going to disappear between the flames.</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/interactiontriggers?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>interactiontriggers</title>
        <link>http://siebn.de/wiki/doku.php/interactiontriggers?rev=1218205191</link>
        <description>First create three elements: 
Element Clear tutorialelement1 255 0 0 0 1 1 1 0 Clear 100 File 1.BMP 
Element Clear tutorialelement2 0 255 0 0 1 1 1 0 Clear 100 File 2.BMP 
Element Clear tutorialelement3 0 0 255 0 1 1 1 0 Clear 100 File 3.BMP 
 Then bind these elements to an InteractionTrigger:</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/interface?rev=1282320765">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-20T16:12:45+00:00</dc:date>
        <title>interface</title>
        <link>http://siebn.de/wiki/doku.php/interface?rev=1282320765</link>
        <description>317



Menus

Top Menu

 pos software research paper
[Home]Mainmenu&amp;lt;html&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/html&amp;gt;Click this icon to get back to the mainmenu.[Resolution]Resolution&amp;lt;html&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/html&amp;gt;Left click this icon to get a menu to set the resolution of the sandbox.&amp;lt;html&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/html&amp;gt;Right click this icon to switch to fullscreen.[Config]Config&amp;lt;html&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/html&amp;gt;Left click this icon to get a menu in which you can set some preferences.&amp;lt;html&amp;gt;&amp;l…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/keycode-english?rev=1237884242">
        <dc:format>text/html</dc:format>
        <dc:date>2009-03-24T08:44:02+00:00</dc:date>
        <title>keycode-english</title>
        <link>http://siebn.de/wiki/doku.php/keycode-english?rev=1237884242</link>
        <description>KEYCODE 97  a
KEYCODE 98  b
KEYCODE 99  c
KEYCODE 100 d
KEYCODE 101 e
KEYCODE 102 f
KEYCODE 103 g
KEYCODE 104 h
KEYCODE 105 i
KEYCODE 106 j
KEYCODE 107 k
KEYCODE 108 l
KEYCODE 109 m
KEYCODE 110 n
KEYCODE 111 o
KEYCODE 112 p
KEYCODE 113 q
KEYCODE 114 r
KEYCODE 115 s
KEYCODE 116 t
KEYCODE 117 u
KEYCODE 118 v
KEYCODE 119 w
KEYCODE 120 x
KEYCODE 121 y
KEYCODE 122 z
KEYCODE 48  0
KEYCODE 49  1
KEYCODE 50  2
KEYCODE 51  3
KEYCODE 52  4
KEYCODE 53  5
KEYCODE 54  6
KEYCODE 55  7
KEYCODE 56  8
KEYCODE 57…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/keycode-german?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>keycode-german</title>
        <link>http://siebn.de/wiki/doku.php/keycode-german?rev=1218205191</link>
        <description>KEYCODE 97  a
KEYCODE 98  b
KEYCODE 99  c
KEYCODE 100 d
KEYCODE 101 e
KEYCODE 102 f
KEYCODE 103 g
KEYCODE 104 h
KEYCODE 105 i
KEYCODE 106 j
KEYCODE 107 k
KEYCODE 108 l
KEYCODE 109 m
KEYCODE 110 n
KEYCODE 111 o
KEYCODE 112 p
KEYCODE 113 q
KEYCODE 114 r
KEYCODE 115 s
KEYCODE 116 t
KEYCODE 117 u
KEYCODE 118 v
KEYCODE 119 w
KEYCODE 110 x
KEYCODE 121 y
KEYCODE 122 z
KEYCODE 48  0
KEYCODE 49  1
KEYCODE 50  2
KEYCODE 51  3
KEYCODE 52  4
KEYCODE 53  5
KEYCODE 54  6
KEYCODE 55  7
KEYCODE 56  8
KEYCODE 57…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/keycodes?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>keycodes</title>
        <link>http://siebn.de/wiki/doku.php/keycodes?rev=1218205191</link>
        <description>this page moved to the Mainpage</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/limits?rev=1277360602">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-24T06:23:22+00:00</dc:date>
        <title>limits</title>
        <link>http://siebn.de/wiki/doku.php/limits?rev=1277360602</link>
        <description>Burning Sand has the following limitations:



	*  Elements: There's a maximum of 32000 Strings.
	*  Groups: There's no limit.
	*  Dies: An element cannot have more than 100 dies.

	*  Variables: There can be an unlimited number of Variables.
	*  Integer Values: Every variable can have a value between -2,147,483,648 an +2,147,483,647
	*  Stings: There's a maximum of 10000 Strings.
	*  Message: The message cannot be longer than 32000 characters.</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/menutriggers?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>menutriggers</title>
        <link>http://siebn.de/wiki/doku.php/menutriggers?rev=1218205191</link>
        <description>The clock mod, by Joe Maximum.

Here are some easy to understand examples of the menutrigger command.

REMOVETRIGGER initVAR
ON initVAR SET txtsize 60
ON initVAR SET txtelement ELEMENT:Burner
ON initVAR SET txtY txtsize
ON initVAR SET txtX 5
ON initVAR SET drawBorder 1
ON initVAR SET clockspeed 60
ON initVAR SET showsecond 0
ON initVAR SET isTOP 1
ON initVAR SET isBOTTOM 0
ON initVAR SET lastWIDTH 0

Element Clear Bidon 255 0 0 500 1 1 1 0 Clear 1500 HEX 0000000000000000003FF80000FFFE0001E00F000…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/messages?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>messages</title>
        <link>http://siebn.de/wiki/doku.php/messages?rev=1218205191</link>
        <description>Displaying a simple message

 To send a message in BurningSand 2 you first have to prepare the message. To do so you should at first clear the message using this command:
MESSAGE CLEAR
After that you can begin expanding the message. For example:
MESSAGE ADDTEXT &quot;My favorit number is &quot;
Then the current message will be “My favorit number is ”. Continue by adding a number to the messagen:</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/mod_clock?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>mod_clock</title>
        <link>http://siebn.de/wiki/doku.php/mod_clock?rev=1218205191</link>
        <description>LOAD FONT http://www.freewebs.com/joemaximumbs2/Digiface.ttf 14

Element none Bidon 255 0 0 500 1 1 1 0 Clear 1500 HEX 0000000000000000003FF80000FFFE0001E00F0003800380070001C00E0000E01C000070180000303B0000383180001830E000183070001830380018301E1FD8301FFF18300FF818300FE0183006001838000038180000301C0000700E0000E0070001C00380038001E00F0000FFFE00003FF87F0000003E0000001C00000008 255 255 0
ELEMENT none eMode 255 0 0 500 1 1 1 0 Clear 1500 HEX FFFFFFFF8000000180000001800000018000000180000001800000018000…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/mod_help?rev=1264793651">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-29T19:34:11+00:00</dc:date>
        <title>mod_help</title>
        <link>http://siebn.de/wiki/doku.php/mod_help?rev=1264793651</link>
        <description>You Lost The Game</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/mods_rotation?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>mods_rotation</title>
        <link>http://siebn.de/wiki/doku.php/mods_rotation?rev=1218205191</link>
        <description>ON DRAW IF (PREVIEW) &lt;DRAW DRAWELEMENT ROTATE 0 0 10000 10000 -1&gt; 
SET SHOWPREVIEW 1</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/mods_snig?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>mods_snig</title>
        <link>http://siebn.de/wiki/doku.php/mods_snig?rev=1218205191</link>
        <description>Element None Snig 255 255 200 0 1 1 1 0 Clear 200 File earth.bmp
INTERACTIONTRIGGER Snig Water &lt;INC sniga&gt; 10%
INTERACTIONTRIGGER Snig Salt &lt;SET sniga (sniga - 1)&gt; 10%
TRIGGER drawsnig {
	CLOSEST ELEMENT:Water snigx snigy 200
	DRAW 0 REPLACEFILLEDCIRCLE snigx snigy snigrold 0 ELEMENT:Snig
	SET snigr (SQRT sniga)
	SET snigrold snigr
	IF (CLOSESTD &lt; 300) {
		IF (CLOSESTX &gt; snigx) &lt;SET snigx (snigx + 1)&gt;
		IF (CLOSESTX &lt; snigx) &lt;SET snigx (snigx - 1)&gt;
		IF (CLOSESTY &gt; snigy) &lt;SET snigy (snigy + 1)&gt;…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/mods_teleporter?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>mods_teleporter</title>
        <link>http://siebn.de/wiki/doku.php/mods_teleporter?rev=1218205191</link>
        <description>GROUP Portals 600 HEX 000000000000000000004000004400000000000000215000000000000008000000224000003FF80001FFFF0007FFFFC00FC007E00F02A1F01E0800701C0050701C0080701C0400701C0000701F0001F00FC007E007FFFFC001FFFF00007FFC0000000000000000003999C91C2A5495103A58951C22549D04219495DC00000000 255 255 255

Element Portals PortalHEnter1 0 100% 0 0 1 0 1 0 Clear 10 HEX 00000000000000000090000000000000005000000014000000A000000FFFFF00000000000000000000000000313392002AA92A002AA92A0032B13A0022A92A0021292B800000000000…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/mudjoshcity.bs2?rev=1279813504">
        <dc:format>text/html</dc:format>
        <dc:date>2010-07-22T15:45:04+00:00</dc:date>
        <title>mudjoshcity.bs2</title>
        <link>http://siebn.de/wiki/doku.php/mudjoshcity.bs2?rev=1279813504</link>
        <description>casino deutschland

 automaten spiele is offering generous bonuses on deposits made with pre-paid gift cards  Weekly Online Surprise Bonuses  Several times a week, Casino will select players to get a surprise bonus  Daily Rewards  Earn reward points when you play at Casino. Every $10 you wager earns you one comp point. The comp points that you earn can be converted to real cash.  Getter VIP Rewards Program  With a flood of Multiple Deposit Bonuses, Weekly Cash Backs, Free Weekly Comps and More, …</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/start?rev=1283804468">
        <dc:format>text/html</dc:format>
        <dc:date>2010-09-06T20:21:08+00:00</dc:date>
        <title>start</title>
        <link>http://siebn.de/wiki/doku.php/start?rev=1283804468</link>
        <description>*  Starting BS2
	*  Interface
	*  Interactions
	*  Mod Help (To help who uses the Mod, not who creates it)

	*  About Mods
	*  BS2 Modlist
	*  BS2 Addons
	*  BS2 Savegames

 Firstly: BS2 is case sensitive! So “Draw” is not the same as “DRAW”, so higher case letter's are not the same as lower case, as you can already see!</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/starting_bs2?rev=1276077030">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-09T09:50:30+00:00</dc:date>
        <title>starting_bs2</title>
        <link>http://siebn.de/wiki/doku.php/starting_bs2?rev=1276077030</link>
        <description>317

 

Run BS2 with the names of the custom config files as Parameters. For example:
BurningSand2.exe keys.bs2 functions.bs2 menu.bs2 draw.bs2 network.bs2 start.bs2
will start BS2 and load keys.bs2 then functions.bs2, ...

Payness

LOLOLOL sorry about this im just realy realy bored :(</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/triggerhelp?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>triggerhelp</title>
        <link>http://siebn.de/wiki/doku.php/triggerhelp?rev=1218205191</link>
        <description>Easy Example 1

Lots of people are getting confused by all the $0 $1 $2 ... in new BS2 function.

I'll try to explain this so it is easy to understand.

First, let's check this simple piece of code: 
REMOVETRIGGER MyFunction
ON MyFunction SET rcvdParam0 $0
ON MyFunction SET rcvdParam1 $1
ON MyFunction SET rcvdParam2 $2
ON MyFunction SET rcvdParam3 $3
ON MyFunction SET ResultOfMyFunction ((($0 + $1) - $2) + $3)
 Ok so this function, receive 4 parameters.  Each $ is a parameters.&lt;br&gt; The SET rcvdP…</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/triggers?rev=1218205191">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-08T14:19:51+00:00</dc:date>
        <title>triggers</title>
        <link>http://siebn.de/wiki/doku.php/triggers?rev=1218205191</link>
        <description>Normal Style

 Triggers are created automatically when you add an Action to a Trigger.
 For example you can create a Trigger that draws a filled circle using this code:
ON MyTrigger DRAW ELEMENT:Earth FILLEDCIRCLE 100 100 10
You can execute this code using the EXEC command:</description>
    </item>
    <item rdf:about="http://siebn.de/wiki/doku.php/variables?rev=1235527725">
        <dc:format>text/html</dc:format>
        <dc:date>2009-02-25T02:08:45+00:00</dc:date>
        <title>variables</title>
        <link>http://siebn.de/wiki/doku.php/variables?rev=1235527725</link>
        <description>Global Variables

	*  SCROLLX: Scrolling X Offset.
	*  SCROLLY: Scrolling Y Offset.
	*  WIDTH: The width of the Sandbox.
	*  HEIGHT: The height of the Sandbox.
	*  WRITEX: The width of the last WRITE action.
	*  WRITEY: The height of the last WRITE action.
	*  X: The last X-Coordinate of the Cursor.
	*  Y: The last Y-Coordinate of the Cursor.
	*  ABSX: The last absolut X-Coordinate of the Cursor.
	*  ABSY: The last absolut Y-Coordinate of the Cursor.
	*  ZOOM: Zoomfactor. Must be between 1 and 2…</description>
    </item>
</rdf:RDF>
